Written by Lucas P. Jones
We here at Pop-Break.com were lucky enough to get our hands on an early copy of the new Rock Band game. As fans of the previous installments, we were extremely excited to be able to play the newest game. Music games were all the rage a few years ago, and then they fell off in popularity. For enthusiasts, the itch for a new game hasnāt gone away, and Mad Katz responded with a new Rock Band that they promised would go back to the roots of the game.Ā Does Rock Band live up to its predecessors? Letās dive right in.
The Set-list
The songs are very diverse in their genre, feel, and difficulty. Easy going tracks like āI Bet My Lifeā by Imagine Dragons and āFollow You Downā by the Gin Blossoms give way to more difficult rock tracks like āPanamaā by Van Halen, and lead all the up to blistering, nearly impossible tracks like āMetropolis Pt. 1ā by Dream Theater. As a metal-oriented person, I liked the inclusion of heavier tracks and artists, both for the difficulty and for the experience. The varied tracks give the game a comfortable difficulty level overall. You certainly donāt have to become a shredder to enjoy the game, but you do have that option.
The Peripherals
The new peripherals look awesome. The guitars look slick, even if they feel a bit light. The drums are rock steady, very responsive and seem like they can hold up to numerous beatings. A problem that I ran into with the older drums was that the center of the pad would get dented, and the pads would stop working. On this set, the middle looks to be reinforced with thicker black plastic to avoid this problem. The microphone is also responsive and sturdy ā thereās no problem picking up sounds even if you back away. My only issue is with the guitars. The buttons feel stiff, and they have too much space between them. The strum bar still lacks a precise āclickā to let you know when youāve completed a strum. This feature isnāt an issue for easier songs, but for songs like āMetropolisā and āHail to the King,ā the lack of precision is very noticeable. We werenāt able to try out the compatibility of older peripherals, but I imagine I would just dig out my Guitar Hero 2 explorer, this way I can reprise my role as āthe guy who takes this stuff way too seriously.ā
The Game
As for the game itself, I feel confident summing up the experience as a very positive one. We put a band together, created band members, and jumped right into the career mode. The career features a cool āchoose your own adventureā option, where you are given two options to advance your career. One will get you more money and clothes (the corporate option), the other will get you more fans (the underground option). You have the option to either pick your sets, or vote on them as a band. The voting option was interesting, as it mimicked the real life experience of deciding what songs to play. And remember kids, never let your singer pick all the songs.
You have the option to drop in and out of instruments freely, both between the songs and during the song, which is a great option to have during a party, where not everyone will know the lyrics to all the songs. Ā No fail mode is also a great option, but I still canāt understand why there is no individual hyperspeed option.
When one person selects hyperspeed mode, the game responds by speeding every player up, rather than just the player who selected it. This caused a problem where I was unable to use hyperspeed mode, which helps me see the complex solos better, because my friends werenāt used to it. Something they overlooked, or is there a technical reason for it? Either way, it would have been a nice touch.
Overall, the game looks and feels great. The devs took the game back to its roots and gave us a fantastic party game experience. We had a blast playing, and I think the game will find widespread appeal with casual and hardcore gamers alike. Looking ahead to the amount of DLC, it looks like we will be enjoying this game for a long time.
Rating: 8.5 out of 10


























